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GFX Pack - Eyecandy
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The following denote the purposes of the images used here:

- abovearrows - Arrows that display the x-position of the player when they go on top of the map. These are coupled with a timer (depending on settings) that will kill the player if they stay in this area for too long.
- bobombsmoke - Smoke eyecandy that is produced by the Bob-omb/Kobolt Jr when it walks.
- bonus - Firework effects that occur when air kills are chained.
- brokenblueblock - Eyecandy for when any throwable blocks are broken.
- brokenflipblock - Eyecandy for when a Rotating Block is broken.
- brokengrayblock - Eyecandy for when a Weapon Block is broken.
- brokenyellowblock - Eyecandy for when a Brick Block/Yellow Stone Block is broken.
- bulletbilldead - Death sprites for the Bullet Bills/Bird Swarms. There are four rows of sprites containing four colors (depending on which player used the item), and two columns that denote the direction of the dead Bullet Bill.
- burnup - Particles that appear if a player falls down for a long period of time. Falling for too long will result in death.
- cape - Sprites for the cape feather/Olli's Cloak that are applied to the player's sprite.
- cheepcheepdead - Death sprites for the Cheep Cheeps/fish.
- cloud - Eyecandy for the moving clouds, if they are ticked in the Eyecandy settings for a map in the editor.
- coinsparks - Graphics for the shining stars that appear on coins.
- crown - Graphic that displays on the leading player, depending on settings. The player with the most kills or most lives remaining may have this item (unless if tied with another player, which in this case does not display)
- explosion - Explosion eyecandy. This triggers if a bomb or Bob-omb/Kobolt Jr explodes, and any players caught in the explosion will be defeated.
- extralife - Graphics for gaining extra points or lives from the Mushrooms/Sora Fruit. Each column consists of 1up (1+ life), 2up (2+ life), 3up (3+ life), and 5up (5+ life, and the columns are red-green-yellow-blue, indicating which player has gotten said lives.
- fireballexplosion - Particles that appear when a fireball hits a wall and disappears.
- fireworks - Fireworks that appear on the tournament results screen in Tournament, Tour, and World Mode after a match is over, and corresponds to the color of the player that won said mode.
- fish - Fish eyecandy, which moves in a straight line from left to right or vice versa. These enable if they are ticked in the Eyecandy settings for a map in the editor.
- frictionsmoke - Particles that appear when the player turns around. The puddle splash particles are only used if the rain eyecandy is turned on in a map.
- ghost - Flying Boos/ghosts that appear on top and have varying colors/graphics. These are enabled if they are ticked in the Eyecandy settings for a map in the editor.
- goombadead - Stomped graphics for a Goomba/Turnip
- goombadeadflying - Death graphics for a Goomba/Turnip if hit with something else other than a stomp (eg. shell)
- iceblock - Overlayed on players if they are frozen by a spell from the Ice Wand/Freeze Pop.
- icecube - Particles for the ice block, which appear if another player touches a frozen player
- leaves - Leaves eyecandy, which contain four variants (in four rows). Enabled if they are ticked in Eyecandy settings for a map.
- overlayholes - Used for the Orb of Darkness secret, which renders circles of light over players and certain projectiles while turning the rest of the map dark. Try to find it yourself!
- poof - A poof eyecandy used for certain instances like transforming into a statue/invisible player or when secret items appear (You may wanna find out more about that on your own, unless if you look in the Game Guide).
- rain - Graphics for the rain and bubbles, which can be toggled separately in the level editor.
- shade1 - Player HUD for 1 player
- shade2 - Player HUD for 2 players on one team
- shade3 - Player HUD for 3 players on one team
- shellbounce - Particles that appear when a shell/red brick bounces off a wall
- shelldead - Death sprites for the shells (green, red, buzzy, spiny)
- shinesparks -  Shine sparks that appear on the Ztar & Shine / Dark & Golden bell items in Star Mode.
- sledgebrothersdead - Death sprites for the Sledge Brother bosses. Top is hammer, middle is bomb, bottom is fire.
- snow - Snow particles. The colored snow only appears if Wind Mode is triggered (which you may have to find out on your own).
- spawndoor - Eyecandy used for the Door spawning style. Players come out of a colored door that opens and closes.
- spawnsmoke - Eyecandy used for the Swirl spawning style. Players will spawn once the particles converge into the center.
- supersmash - Eyecandy that appears when a ground pound is performed.
- tail - Sprites for the tanooki tail which are overlayed onto the player when a Leaf is obtained.
- teleportstar - Sprites that appear when a player warps to another part of the world map in World Mode.
- timershade - Timer HUD, used in modes with a time limit, like Time Limit, Shy Guy Tag, Star, etc.
- warplock - A graphic that appears when warps are locked (depending on settings.)
- wind_meter - A graphic that denotes the wind speed and direction. You're on your own to figure out how to activate this. (If that does not help, try messing around with blocks, kills, and powerups...)
- wings - Sprites for the wings/balloon that appear when the player uses a P-Wing/Balloon powerup.